Monday, April 20, 2026

Daily Bruin Logo
FacebookFacebookFacebookFacebookFacebook
AdvertiseDonateSubmit
Expand Search
NewsSportsArtsOpinionThe QuadPhotoVideoIllustrationsCartoonsGraphicsThe StackPRIMEEnterpriseInteractivesPodcastsGamesClassifiedsPrint issues

Video game review: ‘Crimson Desert’ brings massive map, immersive open-world exploration

Feature image

Pictured is Pearl Abyss’ latest video game, “Crimson Desert.” With one of the largest open world sandbox maps, “Crimson Desert” offers players the ability to explore the game for hours on end. (Courtesy of Pearl Abyss)

Crimson Desert


Pearl Abyss
Mar. 19
Anthony Folsom II

By Anthony Folsom II

April 19, 2026 12:45 p.m.

Students seeking a respite from their studies can find adventure, intense combat and cozy vibes in Pearl Abyss’ newest roleplaying game, “Crimson Desert.”

Pearl Abyss is a major developer in the massive multiplayer online gaming sphere, with their widely known title “Black Desert Online.” The developer has released what game critics and major gaming news outlets have considered as a potential contender for game of the year at The Game Awards this year. “Crimson Desert” boasts one of the largest open world sandbox maps, with some estimations slating it to be more than twice the size of the map in “The Elder V: Skyrim,” and yes, it’s much larger than the “Red Dead Redemption 2” map. The sandbox is so large that traveling from one end to the other can take hours of real time, with entire regions, ecosystems, and cities spread across it.

From the main menu, “Crimson Desert” uses a portal-like transition that feels less like selecting “start game,” and more like physically entering the world of Pywel, the main continent within the game. The interface dissolves into a cinematic passageway, pulling the player seamlessly from the title screen into the game itself.

This sense of immersion continues even after the title screen disappears. It serves as an early indication of Pearl Abyss’ broader design philosophy – one that puts emphasis on fluidity, scale and presence as exploration begins. Once inside the world, that same cinematic sense of entry gives way to expansive discovery, intense combat and looting, which makes the shift from menu to movement seem cohesive.

Pearl Abyss’ approach to fluidity further extends into the game’s broader approach to exploration, which prioritizes freedom and discovery at every turn. Players are given the ability to move through the world with remarkable openness, which creates an impression that nearly any distant landmark, hidden passage or elevated terrain can be reached. For example, a player might veer off a main road toward a distant cliffside, only to discover a hidden cave system carved into the rock, leading to a puzzle-filled dungeon or an unexpected boss encounter.

In another moment, climbing a crumbling tower or mountain ridge can reveal new paths, rare materials or vantage points that completely reframe the surrounding landscape. This makes exploration feel like an ongoing invitation to uncover something new within the game’s massively expansive world, where detouring from the main path often becomes just as meaningful as following it.

Amid that scale, the game also carves out space for quieter, more grounded moments, such as crafting, cooking and fishing mechanics. Such mechanics help make the world feel more lived-in and immersive, giving players a stronger sense of connection to the environments they explore. A player might spend time fishing along a quiet riverbank at sunset, then use those resources to cook meals or craft supplies before heading back out into more dangerous territory, creating a rhythm between calm preparation and high-stakes exploration.

However, that same scale can at times feel overwhelming when the lack of guidance leaves discoveries feeling more accidental than intentional. While the game’s emphasis on freedom is one of its strengths, it can occasionally come at the cost of pacing, as players may spend extended periods navigating without clear direction or immediate payoff.

There is a sense of depth that is further reinforced by the way developer Pearl Abyss has responded to player feedback in the weeks following release. While early versions of “Crimson Desert” had various technical issues, the studio moved quickly to address concerns, rolling out multiple patches just weeks after the game’s release. More notably, they implemented updates that not only fixed bugs but also expanded on existing systems. Those updates introduced new mechanics, such as the ability to keep creatures like bears and wolves as permanent companions that fight alongside the player as well as a permanent storage system for loot players want to save for later.

In an industry where post-launch support can often feel slow, disconnected, or in some cases non-existent, that level of responsiveness stands out, suggesting a development process that is actively shaped by its community collaboratively. By effectively engaging with what the players are asking for, Pearl Abyss has created a collaborative experience between developers and players, which is rare in this era’s gaming industry where profit over quality are usually at the focal point of most major title releases.

For all its occasional lack of direction, “Crimson Desert” succeeds where it matters most – giving players a world that feels alive enough to get lost in.

Share this story:FacebookTwitterRedditEmail
Anthony Folsom II | Daily Bruin staff
Folsom is a News staff writer on the campus politics and features and student life beats. He is also a Photo contributor. Folsom previously wrote for the Collegian at Los Angeles City College, covering national news and the arts. He is a third-year communication student from LA.
Folsom is a News staff writer on the campus politics and features and student life beats. He is also a Photo contributor. Folsom previously wrote for the Collegian at Los Angeles City College, covering national news and the arts. He is a third-year communication student from LA.
COMMENTS
Featured Classifieds
More classifieds »
Related Posts